

Player collision is turned on, which put in the right circumstances can put you in some over powered spots if you have a friend with you. The overall movement of the engine is slower than the default gmod engine, giving a slower run speed and especially slower air speed. Seekers are also given a slight boost in their overall movement speed to make sure stalling doesn't happen as well. Now in order to balance this out so players can't just run away the whole time, the players are given a sprint meter that let's you sprint for a short amount of time and can be replenished over time. Some more smaller things about the game mode is that hiders that have been found also become seekers and the hiders do have to be tagged to get caught. You have a seeker who counts with their eyes closed then goes and looks for the hiders that took that time to hide. Now I'm pretty sure everyone knows how to play hide and seek. Whether or not this opinion is still believed in I don’t know.Now I have my own reasons for why I love this game mode so much and I'm not going to go over all of them in this blog, only a couple reasons. Not to mention that these gamemodes would have a substantial lack of maps since we don’t want to use other people’s work. The rounds that are set up in these gamemodes are too long or unusual that we could implement it in the way we do with our current gamemodes. of Discord to your Gmod server, whether its a DarkRP or other gamemode. These games don’t fit the standards that we feel are necessary at GMTower. Try to look up ULX Hide Commands or ULX Hide chat in the Steam Workshop. Just because people have made a lot of threads about something doesn’t always mean it’s very heavily wanted.Īlongside an old post from the gmod tower forums (that was linked in one of those threads, the topic that can no longer be found I think? )Īdd TTT / Deathrun / Other Generic Gamemode from CSS!

Haha yeah you’d think but looking at the replies of some of those, people are pretty against it and the threads aren’t usually very well received.
